



The last route is the most boring and the most effective. Which ends up dealing infinite blood artist triggers and Sun Titan brings back the creature that is to be sacrificed to kill the player. This creates an infinite combo where there is an infinite amount of Sun Titan triggers that are used to bring back blood artist Viscera Seer and any other creature that you please. Now as you start hearing someone singing “Sasageyo Sasageyo” in the distance, you target Sun Titans ability Animate Dead which comes onto the battlefield bringing back Worldgorger Dragon. Now while this path is a lot of fun this path isn’t the most effective finish, with there being two possible combo finishes with this deck with the first one starting with Sun Titan re-animation. Then you can swing out with haste due to Dragonlord Kolaghan which grants all of your creatures haste dealing a total of around 94 damage and if you sacrifice Magus of the bridge and all the 0/X’s, 1/X, 2/X and, 4/X’s to Viscera Seer it is possible to deal over 154 damage divided among players (This is not taking into account blood artist triggers) Then once the horde of creatures comes out of the deck and, assuming that all the other combos are exiled with Hogaak. First, you target Goblin Dark-Dwellers with Dredge Return, then you target and cast Living End from the graveyard, Re-animating the entire graveyard. My personal favorite being the Goblin Dark-dwellers and Living End. Here is where the win conditions start to come in, from this possession there are a few routes that can be taken. Only for Hogaak to be sacrificed again with Dredge Return The scourge of modern can come onto the battlefield, the creature that never dies, with this setup, the tapping of the Zombies and the Delving of 5 useless spells. Now the Narcomeoba needs to die so that it can turn into a 2 2/2 Black Zombie with Bridge from Below and Magus of the Bridge. Now there are only a few hoops that we need to jump through to get that third creature on the same turn and, to do that the Narcomeoba must DIE!

So to cast Dread Return there need to be creatures to sacrifice, which is surprisingly easy considering a near guarantee that Narcomeoba will be milled and will enter the battlefield. With the best of the Three being Dread Return.ĭread Return is the go-to reanimation spell in the deck with a near-guaranteed ability to cast it when the deck is put into the graveyard. So, step one you need to reanimate something from the graveyard and since this is a graveyard-focused reanimation spells with flashbacks are the best way to bring stuff back. There are a few “routes” that the deck can take to win. Assuming that the entire deck is in the graveyard with either Undercity informer, Balustrade Spy, or with the dredge cards (Those are coming up a bit later). There is a linear route that this takes but, there are a few routes that the said path can take. These three cards in this deck function as a one-card combo with both Undercity Informer, Hermit Druid, and Balustrade Spy milling the entire Library into the graveyard which is a place that baring disruption from the opponent the deck is always able to win from. Now there is a deck-building reason for this, as it lets a few cards that otherwise seem downright terrible and changes them into game-winning bombs. This is where the MDFCs from Zendikar risings come in, This deck doesn’t run a single “land” instead of running 28 of the MDFCs. So to make a “manaless” dredge work we need to run zero lands… well at least zero real lands. However, if we twist the definition, we can make this work. Now to be completely transparent you can’t make a deck that works completely like the Legacy Manaless Dredge in commander. This led me down a dark path with one single goal. A deck that broke all the rules, A deck that didn’t need any lands to work and, A deck that was unique to all other decks in magic. There are few decks that have captured my interest more than the Legacy deck Manaless Dredge.
